The Ghost of the Sea Captain -
Shortly after the Gordon family took a large apartment in Buckingham Terrance, Edinburgh, Mrs Gordon complained to the night porter about noises coming from the flat upstairs. She knew that the flat was usually empty and used only for storage, but she could not understand why it sounded like people were using it late at night. The night porter told her she was mistaken. Mrs Gordon was unconvinced. The noises were directly over her bedroom and whoever it was seemed to take pleasure in making lots of noise. 
That might she awoke abruptly from a sound sleep with feelings of extreme dread that she could not explain. She became aware of an unseen presence. As she lay petrified she decided to use the bell at her bedside to wake her daughters, which didn’t work. After a few minutes she realised that the unseen presence had passed through the door and was ascending the stairs. Where before it had been silent, it now became anything but, and when it reached the upstairs room it seemed to get louder. It sounded like someone was jumping about the room upstairs. This continued for thirty minutes before stopping. The noises and the unseen presence then disappeared for a month. 
One night, when Mrs Gordon was staying at a friend’s house and her daughter was using her room, the presence appeared again. The daughter had just entered the room when she felt something brush past her and noisily run up the stairs. Curiosity got the better of her and she chased after the strange shape. She knew it was in the upstairs storage area because she could hear it rummaging about behind the door. She flung open the door to discover that the thing that was making the noise was a faint but tangible shape doing something inside an old grandfather clock. The girl was rooted to the spot but when the shape turned to her she ran downstairs out of fear. Mrs Gordon returned and peace returned to the house until one evening when the figure of a man appeared in the doorway of her room. His appearance was rough and he carried an aura of malevolence with him. In his hands he carried a bundle of rags and a lump of lard. In an instant the man turned and raced upstairs, where he disappeared. Mrs Gordon decided that she had enough and the next day the family departed, never to return. 
Mrs Gordon carried out some research into the history of the house. She discovered that it was well known locally to be haunted. One story seemed to fit her personal experience better than the others she heard about the house. A retired Merchant Navy captain had previously lived in the apartments and was an alcoholic with a short temper. He became annoyed by the cries of a small baby that often disturbed his sleep. One night, while the baby’s mother was out, he became so enraged that he stormed upstairs and cut off the baby’s head. In his drunken judgement he decided to stuff the baby’s body into a grandfather clock. He was soon arrested but was found insane and sentenced to spend the rest of his life in an asylum. Either because of his insanity or out of remorse, he committed suicide some years later. 

The Ghost of the Sea Captain -

Shortly after the Gordon family took a large apartment in Buckingham Terrance, Edinburgh, Mrs Gordon complained to the night porter about noises coming from the flat upstairs. She knew that the flat was usually empty and used only for storage, but she could not understand why it sounded like people were using it late at night. The night porter told her she was mistaken. Mrs Gordon was unconvinced. The noises were directly over her bedroom and whoever it was seemed to take pleasure in making lots of noise. 

That might she awoke abruptly from a sound sleep with feelings of extreme dread that she could not explain. She became aware of an unseen presence. As she lay petrified she decided to use the bell at her bedside to wake her daughters, which didn’t work. After a few minutes she realised that the unseen presence had passed through the door and was ascending the stairs. Where before it had been silent, it now became anything but, and when it reached the upstairs room it seemed to get louder. It sounded like someone was jumping about the room upstairs. This continued for thirty minutes before stopping. The noises and the unseen presence then disappeared for a month. 

One night, when Mrs Gordon was staying at a friend’s house and her daughter was using her room, the presence appeared again. The daughter had just entered the room when she felt something brush past her and noisily run up the stairs. Curiosity got the better of her and she chased after the strange shape. She knew it was in the upstairs storage area because she could hear it rummaging about behind the door. She flung open the door to discover that the thing that was making the noise was a faint but tangible shape doing something inside an old grandfather clock. The girl was rooted to the spot but when the shape turned to her she ran downstairs out of fear. Mrs Gordon returned and peace returned to the house until one evening when the figure of a man appeared in the doorway of her room. His appearance was rough and he carried an aura of malevolence with him. In his hands he carried a bundle of rags and a lump of lard. In an instant the man turned and raced upstairs, where he disappeared. Mrs Gordon decided that she had enough and the next day the family departed, never to return. 

Mrs Gordon carried out some research into the history of the house. She discovered that it was well known locally to be haunted. One story seemed to fit her personal experience better than the others she heard about the house. A retired Merchant Navy captain had previously lived in the apartments and was an alcoholic with a short temper. He became annoyed by the cries of a small baby that often disturbed his sleep. One night, while the baby’s mother was out, he became so enraged that he stormed upstairs and cut off the baby’s head. In his drunken judgement he decided to stuff the baby’s body into a grandfather clock. He was soon arrested but was found insane and sentenced to spend the rest of his life in an asylum. Either because of his insanity or out of remorse, he committed suicide some years later. 

Nure-onago -
A Nure-onago is a spirit from Japanese folklore that comes from the feelings of loss and sadness shared by the widows of sailors or other people who have drowned. They appear as disheveled young girls with matted, wet hair. They are often covered with dead leaves and other things that have stuck to their dripping, wet bodies. A Nure-onago can usually be found on roads near swamps, rivers and coasts, especially during nights of heavy rain. 
The Nure-onago feeds on attention. They appear lost, pathetic and soaked to the bone so a passing traveler will rush to their aid. When a human draws close to a Nure-onago, she looks up into their eyes and smiles. If the smile is returned she will follow the helpful stranger forever. Wherever he goes she will be there, dripping and stinking of mold and swamp water. She will cause no physical harm but it is said that her constant presence will ruin a person’s life. 
The only way to prevent a Nure-onago from following you is to ignore her and refuse to return her smile. Sadly by the time her true nature is discovered it is often too late. 

Nure-onago -

A Nure-onago is a spirit from Japanese folklore that comes from the feelings of loss and sadness shared by the widows of sailors or other people who have drowned. They appear as disheveled young girls with matted, wet hair. They are often covered with dead leaves and other things that have stuck to their dripping, wet bodies. A Nure-onago can usually be found on roads near swamps, rivers and coasts, especially during nights of heavy rain. 

The Nure-onago feeds on attention. They appear lost, pathetic and soaked to the bone so a passing traveler will rush to their aid. When a human draws close to a Nure-onago, she looks up into their eyes and smiles. If the smile is returned she will follow the helpful stranger forever. Wherever he goes she will be there, dripping and stinking of mold and swamp water. She will cause no physical harm but it is said that her constant presence will ruin a person’s life. 

The only way to prevent a Nure-onago from following you is to ignore her and refuse to return her smile. Sadly by the time her true nature is discovered it is often too late. 

I HIT 1,000 FOLLOWERS!!

Thank you, and you are always free to ask stuff etc.

I know I havent posted anything this week.

image

 I havent been very well but I will be back on track next week, or at least I hope I will be. 

asker

spookyelle asked: Where do you find the things you discuss on your blog?

It really depends on the thing. I try to post something every day so I have a rather large draft section full of future posts to work on. I usually choose my topics by either being requested them, remembering them myself or simply discovering them through random research. For example, today I remembered that I havent written anything about the tanuki yet. 

The information comes from my known personal knowledge, my extensive library of supernatural and folklore literature and other random research. 

Tanuki -
Probably one of the most well known Japanese shapshifters next to the Kitsune, the tanuki is a Japanese raccoon dog with magical powers. The most famous trait of a tanuki is their large and magical testicles, which they can transform into whatever they want. They can turn them into weapons, drums, fans to keep them cool, even umbrellas. Their testicles are often incorporated into their disguises, for example if a tanuki turns into a human shopkeeper its testicles will transform into a shop. 
Tanuki are usually harmless, in fact they were considered gods of nature by ancient religions, but today they are simply considered guardians of local areas. They are not completely harmless. Every tanuki has a different personality. Many of them are happy do-gooders who love humans but there are some tanuki who eat humans or spirit them away to be slaves to the gods. 
The most intelligent and magical tanuki have been know to adopt human names and practices. They are particularly fond of drinking and gambling. Some can even live entire human lives in the disguise of a human without ever being detected. They are very corruptible in their human form, and some tanuki have earned reputations as thieves, drunkards, liars and cheats.
Tanuki are tricksters and will use their abilities to transform into monsters in order to scare humans for their own pleasure and entertainment. In a lot of cases Ohaguro-bettari and faceless people are simply a tanuki being mischievous. 

Tanuki -

Probably one of the most well known Japanese shapshifters next to the Kitsune, the tanuki is a Japanese raccoon dog with magical powers. The most famous trait of a tanuki is their large and magical testicles, which they can transform into whatever they want. They can turn them into weapons, drums, fans to keep them cool, even umbrellas. Their testicles are often incorporated into their disguises, for example if a tanuki turns into a human shopkeeper its testicles will transform into a shop. 

Tanuki are usually harmless, in fact they were considered gods of nature by ancient religions, but today they are simply considered guardians of local areas. They are not completely harmless. Every tanuki has a different personality. Many of them are happy do-gooders who love humans but there are some tanuki who eat humans or spirit them away to be slaves to the gods. 

The most intelligent and magical tanuki have been know to adopt human names and practices. They are particularly fond of drinking and gambling. Some can even live entire human lives in the disguise of a human without ever being detected. They are very corruptible in their human form, and some tanuki have earned reputations as thieves, drunkards, liars and cheats.

Tanuki are tricksters and will use their abilities to transform into monsters in order to scare humans for their own pleasure and entertainment. In a lot of cases Ohaguro-bettari and faceless people are simply a tanuki being mischievous. 

Draugr -
An undead creature from Germanic mythology, the draugr can usually be found within their own graves, often guarding any treasure that was buried with them. Unlike ghosts the draugr has a corporeal body that allows them to keep similar physical abilities to what they had in life. There are clear differences between sea-draugr and land-draugr but all of them possess superhuman strength, the ability to change their size and weight at will and they stink of decay. They look like hideous corpses that are swollen and blackened, but unlike zombies they are intelligent. They also have the ability to rise from the grave as smoke and swim through solid rock. They have magical abilities such as shapeshifting, controlling the weather and seeing into the future. Common forms they take include: seals, a giant bull, a grey horse with a broken back and no ears or tail, and a cat that would sit on a sleeper’s chest and suffocate them. They can also enter the dreams of the living. Any person might turn into a draugr if they are buried incorrectly but normally it is jealous, greedy or generally unpleasant people who turn into a draugr when they die.
Draugr exist to guard their treasure,  wreak havoc on living things or to get revenge on those who wronged them in life. Draugr kill their victims in various ways, including; crushing them while in their enlarged forms, devouring their flesh, swallowing them whole while in their giant forms, driving them mad, and by drinking their blood. Any animals feeding near the grave of a draugr might even be driven mad by the creature’s influence, which might also kill them. In some extreme cases birds that fly over the grave of a draugr will suddenly drop dead. A draugr is not fixed to one location, they can be roaming spirits that have been known to destroy livestock by making the animals run themselves to death by either riding them or pursuing them. Shepherds who watch over their flocks at night are also particular targets for the hunger and hatred of a draugr. They have an insatiable appetite and will think nothing of picking up a passing living creature and eating them.
Draugrs are immune to weapons and even though they prefer to be active at night they are not effected by sunlight. When they are in their giant forms it is impossible to force them to move. There is no way to stop a draugr, so prevention is the only way to keep draugr problems from happening. Traditionally a pair of open iron scissors wold be placed on the chest of the recently deceased, and straws or twigs would be hidden in their clothes to try to stop them from turning into a draugr. Tying the big toes of a corpse together would also stop them them rising from the grave. The most effective means of preventing the dead from rising is to carry the body feet first, this stops the dead person from seeing where they are going so it makes it difficult for them to return. It is believed that the tradition of carrying a body in its coffin feet first was started due to the Norse belief in draugrs. 

Draugr -

An undead creature from Germanic mythology, the draugr can usually be found within their own graves, often guarding any treasure that was buried with them. Unlike ghosts the draugr has a corporeal body that allows them to keep similar physical abilities to what they had in life. There are clear differences between sea-draugr and land-draugr but all of them possess superhuman strength, the ability to change their size and weight at will and they stink of decay. They look like hideous corpses that are swollen and blackened, but unlike zombies they are intelligent. They also have the ability to rise from the grave as smoke and swim through solid rock. They have magical abilities such as shapeshifting, controlling the weather and seeing into the future. Common forms they take include: seals, a giant bull, a grey horse with a broken back and no ears or tail, and a cat that would sit on a sleeper’s chest and suffocate them. They can also enter the dreams of the living. Any person might turn into a draugr if they are buried incorrectly but normally it is jealous, greedy or generally unpleasant people who turn into a draugr when they die.

Draugr exist to guard their treasure,  wreak havoc on living things or to get revenge on those who wronged them in life. Draugr kill their victims in various ways, including; crushing them while in their enlarged forms, devouring their flesh, swallowing them whole while in their giant forms, driving them mad, and by drinking their blood. Any animals feeding near the grave of a draugr might even be driven mad by the creature’s influence, which might also kill them. In some extreme cases birds that fly over the grave of a draugr will suddenly drop dead. A draugr is not fixed to one location, they can be roaming spirits that have been known to destroy livestock by making the animals run themselves to death by either riding them or pursuing them. Shepherds who watch over their flocks at night are also particular targets for the hunger and hatred of a draugr. They have an insatiable appetite and will think nothing of picking up a passing living creature and eating them.

Draugrs are immune to weapons and even though they prefer to be active at night they are not effected by sunlight. When they are in their giant forms it is impossible to force them to move. There is no way to stop a draugr, so prevention is the only way to keep draugr problems from happening. Traditionally a pair of open iron scissors wold be placed on the chest of the recently deceased, and straws or twigs would be hidden in their clothes to try to stop them from turning into a draugr. Tying the big toes of a corpse together would also stop them them rising from the grave. The most effective means of preventing the dead from rising is to carry the body feet first, this stops the dead person from seeing where they are going so it makes it difficult for them to return. It is believed that the tradition of carrying a body in its coffin feet first was started due to the Norse belief in draugrs. 

Security footage of a ghost screaming in haunted hotel

Dancing Mania - 
Dancing mania is a madness that hit Europe between the 14th and 17th centuries, and it still goes unexplained to this day. It was also known as the dancing plague because people, sometimes in their thousands, would take to the streets and start dancing uncontrollably for days until they collapsed from exhaustion. These outbreaks could last for months in extreme cases.
The most famous outbreak of dancing plague happened in Strasbourg in 1518 when a woman started erratically dancing in the town square, she was eventually joined by 400 people who were unable to stop themselves from dancing. This outbreak lasted for months and many of the people died due to heart attacks, strokes and exhaustion. Men, women and children literally danced themselves to death.
During the outbreaks of dancing mania there were many attempts to find a cure. Some believed that playing music would cure the dancers but that simply invited more people to join in with the dance, causing it to spread. The cause of dance mania has never been discovered to this day and according to historians and scientists  a marathon runner could not have lasted the intense workout that the men and women died from hundreds of years ago.

Dancing Mania - 

Dancing mania is a madness that hit Europe between the 14th and 17th centuries, and it still goes unexplained to this day. It was also known as the dancing plague because people, sometimes in their thousands, would take to the streets and start dancing uncontrollably for days until they collapsed from exhaustion. These outbreaks could last for months in extreme cases.

The most famous outbreak of dancing plague happened in Strasbourg in 1518 when a woman started erratically dancing in the town square, she was eventually joined by 400 people who were unable to stop themselves from dancing. This outbreak lasted for months and many of the people died due to heart attacks, strokes and exhaustion. Men, women and children literally danced themselves to death.

During the outbreaks of dancing mania there were many attempts to find a cure. Some believed that playing music would cure the dancers but that simply invited more people to join in with the dance, causing it to spread. The cause of dance mania has never been discovered to this day and according to historians and scientists  a marathon runner could not have lasted the intense workout that the men and women died from hundreds of years ago.